Monday, June 24, 2013

CFV: Link Joker is not OP?

Hey guys I`m back to talk about the new clan that was revealed for Cardfight Vanguard. The new clan is called Link Joker and at first glance it may seem OP (especially if the first glance was from the anime), but I can assure you that it is not as OP as it may seem.

The reason most people think this clan is OP is that it has a new skill called "Lock" which is an ability that is afflicted on one of the opponent's rear-guards and that unit cannot do ANYTHING and is removed at the end of your opponent's turn. This also means that unit cannot be retired or moved and takes up the one space on the field (at least that is what I know from my knowledge). Yes I know your shouting right know "HOW IS THIS NOT OP?", calm down lemme explain.


Currently, from the cards that have been revealed for Link Joker there are only a few ways for these cards to use "lock" and some are very rarely going to be used. First is though the starter vanguard for the deck Star-Vader, Dust Tail Unicorn which requires that at least one of your opponent's RG to be already locked and that the attack where it boosts, actually hits. The second way is through their G2 main vanguard Star-vader, Mobius Breath Dragon, which requires this card to be the vanguard and the attack to be successful, which is not going to happen often and when it does won't be very useful. Another way is through the G2 One Who Shoots Gravitational Singularities which requires for the opponent to have an already locked card and have the attack to hit, a bit more frequent and a bit more useful since it does not require it to be in the vanguard circle. Another way is through their G3 BR unit Star-vader, Infinite Zero Dragon, this is the one you have to worry about since it locks two units and gives +10000 power to vanguard. Though I don't know about you, but people don't regularly BR more than once every game, at least in my experience. 2 G3 have the same ability of CB2 lock one RG, which isn't very useful considering since there is a G3 which is much more useful. The final way is through Star-vader, Dark Band Dragon which is LB4 CB1, lock one back-row RG. Out of all these ways there is maybe only three really good ways of using the skill "Lock" and is going to be used few and far between. In order for this clan to be very effective it requires a good player that knows when to use the very limited ways of using "Lock" and requires a good understanding of the other person's deck to be used effectively.

TL;DR, don't worry I understand. Basically what I'm saying is that the skill "Lock" is not spammable and requires experience, knowledge, and skill to be properly used. Where definitely a very strong skill and clan, it needs a good player in order to be used to full effectiveness and knowledge in order to know when to know when to use lock.

Wondering how to play around "Lock". Well basically you need to be very patient since your card WILL come back once your turn is done and really has only 2 ways to get your cards locked when your field does not have any cards locked. Good decks to play against Link Joker are decks that need very few RG like SP (Shadow Paladin) or decks that have high defensive power like OTT (Oracle Think Tank).

Well that is all I have to say about this new clan.

Please leave a comment below and tell me how you feel about the new clan.

Anyway, I appreciate you reading this post and hope I see you here again at Madness.


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